Thursday 20 November 2008

AA2 - sound design project - game audio



Rocks'N'Diamonds - Game Audio.


RocksNDiamonds (RnD) is an emulation of a 1980's aesthetic. It is an amalgamation of several games rolled into one. I have reworked one of the tutorial levels. The level itself has been slightly modified to make game play much easier, otherwise certain areas of the map and therefore sonic environments would be time consuming and prone to inadvertent player death.

Sound creation aesthetics was governed by a high quality lo-fi sound approach. Using the "Analogue" instrument in Ableton Live 7 for a majority of sounds gave ease to such an approach, with simple oscillator sounds with the use of automation to shape them, and a host of integrated effects (such as reverb and bit rate reduction) for on the spot creation.

Some sounds which I felt needed a richer tonality (such as the player digging, where I integrated a real world mentality to sound creation), the use of foley was needed. Generally putting a sound snippet into the Live "sampler" plug-in and making use of integrated settings, automation and other available plug-ins.

- edited version of Process.doc

Associated production files here :
http://www.box.net/shared/l5fgvi6f30




references

Haines, Christian. 2008. AA2 - Sound Design Project - Game Audio.pdf

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