Monday 25 August 2008

aa2 - week 04 - game engine overview


Grand Theft Auto III: Vice City (GTA III) uses the Renderware game engine.


Renderware is highly customisable with ease of transition between middleware options, hence it is difficult to determine exactly what middleware may have been used in any manifestation.

GTA III does use the Miles Sound System for audio, with extensability through Creative EAX HD.

Whilst the engine itself is compatible with numerous machine/OS (Microsoft Windows, Gamecube, Wii, Xbox, Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable) GTA III appears on the PlayStation, Xbox, and Windows PC's.


The audio of the game is spatially realistic, with noises happening in appropriate locations and movement portrayed with doppler effect and volume transitions. Pedestrian voice overs are abnormally loud and constant considering the speed you drive past but this is obviously a programming choice, and there are occasional glitches where sounds drop out whilst moving spatially.





REFERENCES

RenderWare. 2008.
http://en.wikipedia.org/wiki/RenderWare (viewed 22/08/08)


The Miles Sound System,
http://www.radgametools.com/miles.htm
(viewed 22/08/08)




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